Understanding Types of Hubs and Their Operation
Types of Hubs
Passive Hubs
Passive hubs simply connect devices by propagating electrical signals without any modification. They neither amplify nor regenerate signals.
Example: Simple wire-based connectors used in older Ethernet networks.
Active Hubs
Active hubs amplify and regenerate incoming signals before broadcasting them to all ports, allowing signals to travel longer distances. These hubs require a power supply.
Example: Used to extend network segments beyond standard Ethernet distance limits.
Intelligent Hubs
Intelligent hubs include basic management functions such as SNMP monitoring. They can report traffic statistics or port status and are sometimes found in early managed environments.
Note: Intelligent hubs are rare in modern networks due to advances in switches.
Hub Operation
- Broadcasting: Any data received on one port is rebroadcast to all other ports.
- No Filtering: Hubs do not check MAC addresses; thus, all devices “hear” all transmissions, increasing unnecessary traffic.
- Half-Duplex: Hubs cannot send and receive data simultaneously, which limits performance.
Hub vs. Switch
Feature | Hub | Switch |
---|---|---|
OSI Layer | Layer 1 (Physical) | Layer 2 (Data Link) |
Traffic Handling | Broadcasts to all ports | Forwards only to destination MAC address |
Collision Domain | All ports share a single collision domain | Each port has its own collision domain |
Efficiency | Low (more collisions, shared bandwidth) | High (less collisions, dedicated bandwidth) |
Example: In a hub-based network with 5 PCs, if two PCs transmit simultaneously, a collision occurs, forcing retransmissions and slowing the network. In a switch-based network, each port is isolated, preventing collisions.
Physical Characteristics of Hubs
- Common port counts: 4, 8, 12, or 24 ports.
- Speeds: Typically 10 Mbps (Ethernet); some support 100 Mbps (Fast Ethernet).
- Use twisted-pair cables with RJ45 connectors.
Network Topologies Involving Hubs
Hubs are commonly used in star topologies physically but functionally behave like bus topologies because all devices share the same collision domain.
They have limited scalability due to high collision rates and low performance under load.
Advantages and Limitations of Hubs
Advantages | Limitations |
---|---|
|
|
Collision and Network Performance Issues
Hubs rely on CSMA/CD (Carrier Sense Multiple Access with Collision Detection) to manage access to the network medium.
As the number of connected devices and traffic increase, collisions become more frequent, leading to decreased throughput and network slowdown.
Example: If John’s PC and printer transmit data simultaneously through a hub, a collision occurs. Both devices must stop and retransmit later, resulting in slower communication.
Use Cases and Relevance Today
- Legacy Networks: Present in older Ethernet installations.
- Educational/Lab Environments: Useful for demonstrating collision domains and basic networking concepts.
- Network Troubleshooting: Sometimes used for traffic sniffing since all packets are broadcasted to every port.
Despite these niche uses, hubs are not recommended for production networks today; switches offer better performance, security, and manageability.
Troubleshooting Hubs
- No power to the hub can cause complete network failure.
- Faulty ports may fail to broadcast signals.
- Cabling issues such as bad cables or connectors.
Diagnostics:
- Check LED indicators for activity and link status.
- Use a cable tester to verify correct wiring and signal integrity.
- Replace the hub if it fails to broadcast signals to all ports.
Key Points & Exam Tips
- Hubs operate at OSI Layer 1 (Physical Layer) with no traffic filtering or intelligence.
- All devices connected to a hub share the same collision domain, resulting in performance bottlenecks.
- Understand the differences between hubs, switches, and routers.
- Active hubs amplify signals; passive hubs do not.
- Due to their limitations, hubs are largely obsolete and replaced by switches in modern networks.
- Hubs increase the likelihood of network congestion and collisions.